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NPC Generator

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Advanced [show]


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His silver hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Has a crush. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Don Gresham, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)9 (-1) 7 (-2)16 (+3)
Skills Acrobatics +0, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Adam Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears professional attire, and his gloved hand is found clutching a pickaxe. He wears a wide-brimmed hat to cover his moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, In love, Poor. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Adam Graeme, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)11 (+0) 5 (-3)6 (-2)
Skills History +2, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2600 sp. Sardonyx (60 gp). White pearl (80 gp). Jasper (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Theodoric Woods, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears a wide-brimmed hat to cover his moderate length black hair. His green eyes are passionate and lively.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was a Shepherd, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich, Religious. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Theodoric Woods, Male Human Expert 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Halfling, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 10000 sp.


Social Check DCs


Alexandre Middleton, Male Human [Permalink]

Personal [hide]

Description: This southern man likes to wear grey tank tops with black pants. His clothes are grease stained in places. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alexandre's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Alexandre Middleton, Male Human Expert 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)9 (-1) 17 (+3)8 (-1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Cloth of gold vestments (160 gp). Silver comb with moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). 1 Minor magic item.


Social Check DCs


Godfrey Cornish, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his white hair down. He has brown eyes and a red hat with a grey feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Farmer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Selfish, Impulsive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Godfrey Cornish, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 pp.


Social Check DCs

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