John Bradly, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. His hair is red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered
History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Shepherd like his father before him.
Motivation: To share knowledge with the world; and he is terrified, and will act out of fear
Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Mentor, Job. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 sp.
Peter Yorke, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a green collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was always a brilliant, if unscrupulous mind. Cursed with unlife at a very young age, Peter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Insomniac, Insane, Disease. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 700 sp. 3 Antitoxin.
Gunter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gunter hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Human compassion; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Philantrophist. Flaws: Mundane, Racist. Bonds: Attractive, Enemies. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp. 1 Minor magic item.
Cory Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He has been a successful dealer in antiques buying low and selling high.
Motivation: Many drow want him driven away; and human compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Immigrant, Attractive, Enemies. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 700 gp. Fire opal (1500 gp). Black pearl (1300 gp).
Gomory Southey, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.
History: He was born to loving parents in a slum to the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He hasn't been sleeping well lately.
Motivation: He is content; and to get a good night's sleep
Flaws: Mundane, Insomniac, PTSD. Bonds: Attractive, Poor. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2600 sp. Freshwater pearl (13 gp).
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