Shane Ramsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Jeweler. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To pay off his debts; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Shy. Bonds: Rich, Adventurer, Debt. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Raymond Snowdon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His hair is cut close to his head. His eyes are violet and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Herbalist job and began his own company from there.
Motivation: To find somewhere to settle down; and expand his business
Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich, Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Trey Compton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his longsword ready. He has a very tight haircut. His eyes are likewise hazel.
Personality: This man loves singing and to teach people singing more than just about anything. Energy wise he seems alert and responsive.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and a rival would like him out of the picture
Ideals: Fighting, Artistic, Professionalism, Entrepeneur. Bonds: Attractive, Nature. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Frederick Digby, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He has a moderate pudge and is not very fit. His auburn hair has been sun bleached extensively. He has a tattooed face.
Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Frederick was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 40000 cp. Obsidian (13 gp). Red-brown spinel (110 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.
William Adley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He keeps his brown hair in a pixie cut. He has gleaming, smiling gray eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!