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Clerebold Home, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large white jacket. He has wavy white hair. He wears a mask on his face.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Insane, Impulsive. Bonds: Rich, Immigrant. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Clerebold Home, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He has wavy golden hair. He has gleaming, smiling violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Justice. Flaws: Ugly, Insane, Secretive. Bonds: Military. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Tim Pickering, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)15 (+2) 10 (+0)8 (-1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 18000 cp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Hunter Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is dressed in a clean brown cloak covering his clean studded leather. He has a hunchback. His golden hair is singed and shortened. His thin eyebrows rest above his beady amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Opinionated. Flaws: Ugly, Racist. Bonds: Enemies, Poor. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Hunter Denholm, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. 1 Holy water. 5 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Dustin Preston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His brown hair is knotted and matted. He has several tiny emerald earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Dustin hails from a village terrorized by brigands. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Rich, Enemies, Religious. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dustin Preston, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)6 (-2) 14 (+2)11 (+0)
Skills Animal Handling +4, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Alexandrite (800 gp). Golden yellow topaz (800 gp). Star rose quartz (70 gp). 2 Smokesticks. 4 Tanglefoot bags.


Social Check DCs


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His silver hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult.

Ideals: Impeccable. Bonds: Job, Religious, Enemies. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Henry Hastings, Male Human Sorcerer 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp.


Social Check DCs

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