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NPC Generator

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Advanced [show]


Clerebold Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, and he perpetually has his axe ready. He has a very tight haircut. His eyes are a pleasant green.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the south. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Clerebold Brixton, Male Human Aristocrat 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Athletics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6

Possessions: 5000 sp.


Social Check DCs


Norman Merton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his rapier. He wears a broad hat to cover his moderate length brown hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Norman's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Norman Merton, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Bernard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries tridents. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and gray eyes are beguiling and draw you in.

Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Artistic. Bonds: Attractive, Military, Rich. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Bernard Hornsby, Male Human Bard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)12 (+1) 10 (+0)9 (-1)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Large well-done wool tapestry (500 gp). Carved bone or ivory statuette (40 gp). Old masterpiece painting (1600 gp). Cloth of gold vestments (30 gp).


Social Check DCs


Drogo Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He is portly but not overly obese. His hair is silver and very short. His green eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. In his 16th year, his parents were killed by a gnolls raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying brother.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Bonds: Job, Rich, Enemies. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Drogo Hampton, Male Human Sorcerer 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 500 gp. Silver pearl (60 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Bradley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a blue suit, violet shirt, and yellow tie. His golden hair is heavily combed to the left. He wears an eyepatch.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, William studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Many dire rats want him driven away; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Bradley, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 8000 cp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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