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NPC Generator

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Advanced [show]


Gilbert Rayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His broad hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Artistic, Entrepeneur, Fighting. Flaws: Ugly. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Gilbert Rayden, Male Human Commoner 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries ceremonial daggers. His long black hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: The child of southern immigrants he idolized his mother. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. Days after completing his studies, news broke out that his hometown was attacked by drow. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Tailor

Voice: Posh accent

Attributes [hide]

Anthony Gentry, Male Human Sorcerer 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 5000 sp.


Social Check DCs


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His blonde hair is singed and shortened. His thin eyebrows rest above his beady brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Disease, Racist. Bonds: Adventurer. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Anselm Halsey, Male Human Druid 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 9 (-1)14 (+2) 15 (+2)9 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp. Freshwater pearl (14 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs


Simon Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Antagonistic, Shy, PTSD. Bonds: Rich. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Simon Leighton, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 6 (-2)14 (+2)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Geoffrey Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan cloak. He is muscular with a powerful set of arms. He has wavy auburn hair. His amber eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Geoffrey was raised in a hard working conservative environment. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Bonds: Job, Rich, Nature, Has a crush. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Geoffrey Dumph, Male Human Druid 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)4 (-3) 15 (+2)16 (+3)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 30000 cp. Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs

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