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NPC Generator

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Advanced [show]


Manfred Dayton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of luck around his neck, and a trident on his belt. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Manfred was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: In love, Job. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Manfred Dayton, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Giant, Auran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He'd like to take his coworkers down a peg; and to be a mercenary again

Ideals: Fighting, Gifted. Flaws: Antagonistic, Secretive. Bonds: Nature, Job. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Diggory Adley, Male Human Monk 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 7000 sp. Red garnet (70 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Colton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair is knotted and matted. His eyes are brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to human people

Ideals: Optimist. Flaws: Racist, Greedy. Bonds: Slave, Rich. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Colton, Male Human Barbarian 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp. Eye agate (4 gp). Star ruby (1300 gp). Alexandrite (1200 gp).


Social Check DCs


Shane Darby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his halberd ready. His red hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shane's mother didn't care for him much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Shane Darby, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Coral (100 gp). Aquamarine (600 gp). Fire opal (500 gp).


Social Check DCs


Theobald Haley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of longswords on his belt, each one with a opal on the hilt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Theobald Haley, Male Human Druid 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Aquan, Ignan
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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