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NPC Generator

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Advanced [show]


Reynard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Detective. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Reynard studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Fighting, Gifted. Bonds: Enemies, Rich, Family. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Reynard Hayhurst, Male Human Rogue 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, History +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: 6000 sp. Banded agate (16 gp). Blue quartz (16 gp). Moonstone (60 gp). Moss agate (16 gp). 2 Holy water. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs


Simon Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with deerstalker hat. He has wavy white hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: Simon was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Attractive, Family. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Simon Dryden, Male Human Monk 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)17 (+3) 14 (+2)12 (+1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Norman Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long golden hair is drawn into a two foot long braid. His eyes are a pleasant amber.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Job. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Norman Whitby, Male Human Commoner 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)7 (-2) 11 (+0)14 (+2)
Skills Insight +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 7000 sp. Aquamarine (1200 gp). White pearl (60 gp). Rich purple corundum (1000 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized emerald on his right hand. He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Impeccable, Artistic. Bonds: Rich, Adventurer, Family. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Guy Tyndall, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)17 (+3) 13 (+1)7 (-2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Golden yellow topaz (300 gp).


Social Check DCs


Don Dayton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the east. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and to be a painter again

Ideals: Pacifist. Flaws: Fearful. Bonds: Religious, Slave, Job. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Don Dayton, Male Human Expert 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 600 gp. Blue quartz (6 gp). Blue quartz (6 gp). Smoky quartz (70 gp).


Social Check DCs

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