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Advanced [show]


Guy Hornsby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in grey turtlenecks beneath a blue coat with violet slacks. He has no hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying brother.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Hornsby, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 45 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his red hair up. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated. Flaws: Terse. Bonds: Rich. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Anselm Stapleton, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 4000 sp. White pearl (60 gp). Zircon (80 gp). 1 Minor magic item.


Social Check DCs


Gunter Soames, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gunter was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Persistence, Logical. Bonds: Attractive, Job, Rich. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Gunter Soames, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)8 (-1) 7 (-2)17 (+3)
Skills History +1, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Wymar Washington, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his black hair up in a very large beehive style do. His eyes are blue and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Mentor, Job. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Wymar Washington, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Marston, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)3 (-4) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged -2 / 1d8-4, Grapple -2

Possessions: 12000 cp.


Social Check DCs

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