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NPC Generator

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Advanced [show]


Thomas Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He has shaved his head bald. He has several tiny topaz earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: A powerful slaver made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Thomas Eastaughffe, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears baggy black pantaloons and a white scarf. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them

History: A powerful wizard made him what he is. His childhood dream was to be a Cartwright, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and further expansion of business

Ideals: Justice. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Randal Birkenhead, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1900 sp.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green tunic with black highlights, and long white pants that bunch up around his shoes. His hair is silver and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: He was born in a small forest village. He made a point of taking high paying jobs and getting most of it up front. He's since become an addict/alcoholic.

Motivation: Wants a kiss; and to reunite with his old friends

Ideals: Philantrophist, Justice. Flaws: Addict. Bonds: Nature, Adventurer, Has a crush. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Tim Graham, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)16 (+3) 18 (+4)15 (+2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 14
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: Amber (110 gp). Star rose quartz (20 gp). Alexandrite (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His long silver hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.

History: When he was but 7 years old his parents immigrated from the west. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Alexandre Harrington, Male Human Commoner 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 70 pp. Coral (40 gp). Blue sapphire (400 gp). Sard (60 gp). Chalcedony (60 gp).


Social Check DCs


Miles Morley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Assassin. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has wavy chestnut hair. His green eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Miles Morley, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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