Adam Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Military, Rich. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Ralf Kinsley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his brown robe and has his trident always slung over his shoulder. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better kind of golem.
Motivation: He's attracted to the PC; and money/treasure
Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Adventurer, Has a crush. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 900 gp.
Anselm Marlee, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear ponchos typically of a light red in addition to tight pants, marred by sweets. His black hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and to end his boredom
Ideals: Artistic. Flaws: Ugly, Mundane, Shy. Bonds: Poor, Religious. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Goblin, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Malachite (14 gp).
Balimaar Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is matted, messy, and big. His eyes are hazel and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Engraver, who enjoyed hunting, Balimaar was taken on many hunting expeditions. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Eye agate (14 gp). Moonstone (70 gp). 1 Masterwork Common Melee.
Shane Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Joker. Flaws: Hedonist. Bonds: Poor. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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