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NPC Generator

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Advanced [show]


Peter Abram, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, violet, dusty cloak. He wears his black hair up. His eyes are a pleasant gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and to unite with his brother

Ideals: Optimist. Bonds: Attractive, Adventurer, Slave, Family. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Peter Abram, Male Human Monk 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Cory Atterton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He prefers to wear blue pants and tee shirts. He wears his black hair down. His hazel unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Ideals: Logical. Flaws: Disease, Depressed, Secretive. Bonds: Nature. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Atterton, Male Human Cleric 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 17 (+3)18 (+4)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 400 gp. Deep blue spinel (500 gp). Banded agate (6 gp).


Social Check DCs


Odo Kitchur, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of goblins once and for all.

History: The child of a Shipwright, who enjoyed hunting, Odo was taken on many hunting expeditions. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by goblins. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Odo Kitchur, Male Human Adept 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Blue sapphire (1400 gp). Black pearl (700 gp).


Social Check DCs


Gerald Ramsey, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and sports brown clothing, slightly heavier than average wear. His skin is also unnaturally pale. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: In love, Religious. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Ramsey, Male Human Ranger 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 70 pp. Tiger eye turquoise (8 gp). Silver pearl (140 gp). Rose (30 gp). Fire opal (1500 gp). Aquamarine (200 gp). Moss agate (8 gp).


Social Check DCs


Dustin Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears many layers of old clothing at all times. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Dustin Stanford, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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