Drogo Haley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His blonde hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Philantrophist. Bonds: Attractive, Slave, Poor, Religious. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Roger Eastoft, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light yellow in addition to tight pants. He is an epitome of beauty. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.
Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Flaws: Depressed, Secretive, Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2100 sp. 1 Masterwork Artisan’s tools.
Godfrey Southey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears pastel trousers with blue and black striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His red hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has dedicated himself to building a better world.
Motivation: He wants to get laid.
Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Has a crush, Adventurer. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1500 gp. Blue quartz (9 gp).
Dean Kendal, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a forest tribe. He was an apprentice working in his mother's forge. He has worked as a Cartwright like his mother before him.
Motivation: To be a Server again.
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature, Job. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Star ruby (1400 gp). 1 Minor magic item.
Adelard Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his chestnut hair up in a very large beehive style do. His hazel eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.
History: The child of a Armorer, who enjoyed hunting, Adelard was taken on many hunting expeditions. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. In the meantime he has taken over work as a Architect and occasionally as a mercenary.
Motivation: Wants his loneliness to end; and he's looking for his big break
Flaws: Addict. Bonds: Job, Nature, Adventurer, Has a crush. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 39 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +6
Possessions: 1800 gp. Carved bone or ivory statuette (50 gp).
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