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NPC Generator

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Advanced [show]


Heward Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple green line shooting up and back down. His hair is always cut to a buzz. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heward's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Heward Stanton, Male Human Bard 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Just what you see.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely white suit with green socks and a vest with buckled shoes. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Actor, Ernest learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Ernest Branson, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 14 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Terran, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Aquamarine (500 gp). 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of whips on his belt, each one with a ruby on the hilt. He has a brown handlebar mustache and slicked back brown hair. His thin eyebrows rest above his beady blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.

History: Ernest was born the youngest of three triplets. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: To unite with his brother.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Ernest Livingstone, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)18 (+4) 11 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Druidic, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2900 sp. Moonstone (70 gp). Moss agate (12 gp).


Social Check DCs


Simon Payton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying red hair a little too much giving a sharp red color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Simon was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Simon Payton, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)18 (+4) 11 (+0)17 (+3)
Skills Insight +3, Nature +7
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Dwarven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. White pearl (100 gp). Golden pearl (100 gp). Silver pearl (100 gp). Rose (80 gp).


Social Check DCs


Hugh Ramsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Revenge.

Ideals: Artistic. Bonds: Rich, Enemies, Military, Family. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Hugh Ramsey, Male Human Expert 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Deception +3
Senses Passive Perception 13
Languages Common, Giant, Elven, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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