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Advanced [show]


Adam Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple green robe with red stripes complete with hood. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Adam hails from a village terrorized by goblins. Like his father and his brother before him, after school he went straight into learning to become a Laborer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Enemies, Job. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Adam Walcott, Male Human Commoner 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Jet (40 gp).


Social Check DCs


Wymar Barclay, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large yellow mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. His silver hair has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast mountains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against illithids

Flaws: Insane. Bonds: Job, Enemies, Nature, Adventurer. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Wymar Barclay, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)11 (+0) 16 (+3)18 (+4)
Skills Deception +6, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 6000 cp. Black pearl (300 gp). Moss agate (7 gp). Lapis lazuli (7 gp).


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears bulky blue painted plate armor. His long auburn hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic, Impeccable. Flaws: Disease, Fearful, Mundane. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Wymar Acton, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20000 cp. Golden yellow topaz (400 gp). Citrine (50 gp). Chalcedony (50 gp).


Social Check DCs


Shane Myerscough, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His hair is red and curly. His violet eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Fletcher. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Farmer father left him crippled. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Ugly, Fearful, Mundane, Disease. Bonds: Poor, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Shane Myerscough, Male Human Wizard 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of luck on his torso. He carries with him a set of nunchakus on his belt, each one with a emerald on the hilt. His long white hair reaches down to his waist. He has gleaming, smiling violet eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Military. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Bing, Male Human Cleric 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)7 (-2) 14 (+2)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 gp. 1 Full Plate.


Social Check DCs

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