Trey Marlee, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears dark leathers with embroidery, and his gloved hand is found clutching a scythe. He has wavy auburn hair. His thin eyebrows rest above his beady green eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Unemployed, who enjoyed hunting, Trey was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Nature, Slave. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 8000 cp.
Aldous Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male usually wears his brown robe and has his halberd always slung over his shoulder. He is tall, broad shouldered and powerfully built. His hair is black, silky, and of moderate length. This violet eyed northerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Now he works as a music tutor during his time off.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Opinionated, Professionalism. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
Possessions: Sard (20 gp).
Miles Brent, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.
History: He comes from a rich eastern family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp.
Theobald Perry, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey broad hat and grey clothes. His golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he wants to get laid
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Slave. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2700 sp. 1 Masterwork Musical instrument.
Manfred York, Male Human [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a brown coat with tan slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the south, but his parents moved at a very young age to the east. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and someone believes him a fraud
Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Immigrant, Nature. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 5 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Silver comb with moonstones (500 gp).
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