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NPC Generator

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Advanced [show]


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears dark leathers with embroidery. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small mountains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Secretive. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Kyle Mitchell, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)8 (-1) 16 (+3)12 (+1)
Skills Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roland Ryland, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries a battered whip and tarnished kukri as well. His chestnut hair is long and unkept. His face is scarred and worn.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Roland hails from a village terrorized by drow. He has had some formal painting training, and achieved minor success. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Roland Ryland, Male Human Commoner 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Spyglass. 1 Good lock. 1 Average lock.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear tan pants and tee shirts. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Athletic, Fighting. Flaws: Shy, Lazy, Racist. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Trym Stanley, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Geoffrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has a large green mantle and cape that has been intricately interwoven into his black robe. He has wavy chestnut hair. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Flaws: Addict. Bonds: Immigrant, Family. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Staurheim, Male Human Warrior 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Giant, Celestial
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Browning, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He wears his blonde hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: He was born in the east, but his parents moved at a very young age to the west. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Godfrey Browning, Male Human Aristocrat 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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