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NPC Generator

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Advanced [show]


Roger Davenport, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of death around his neck, and a sickle on his belt. His Stetson hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the west. A gifted student he started as a Stylist, but he got bored and became a Armorer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Roger Davenport, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Presley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, tan, dusty cloak. His auburn hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He is wracked by social anxiety; and to reunite with his absent mother

Ideals: Disciplined, Justice. Flaws: Ugly, Fearful. Bonds: Adventurer, Family. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Presley, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 17 (+3)10 (+0)
Skills Deception +2, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 47000 sp. Freshwater pearl (6 gp). Amethyst (130 gp). Zircon (20 gp). Eye agate (6 gp).


Social Check DCs


Wymar Dryden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Barrister uniform. He wears his brown hair up in a very large beehive style do. He has gray eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his father's forge. Recently the stress of being a Barrister has made it difficult for him to sleep.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and sabotage a competitor

Flaws: Insomniac. Bonds: Job, Poor, Attractive, Enemies. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Dryden, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He dresses like a well dressed Engraver does. He has a hunchback. His blonde hair is smooth and relatively long. His eyes are brown.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Hedonist. Bonds: Job, Adventurer, Mentor. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Arnold Wilberforce, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 20000 cp.


Social Check DCs


Gerard Bradley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears an entirely brown suit with white socks and a vest with buckled shoes. His brown hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted psionic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Gifted. Flaws: PTSD. Bonds: Attractive, Slave. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Gerard Bradley, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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