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NPC Generator

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Advanced [show]


Gunter Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His moppish red hair is in a traditional bowl cut. His eyes are amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gunter was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He struck the Bather job and began his own company from there.

Motivation: A deep hatred of goblins; and further expansion of business

Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Ridley, Male Human Wizard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with yellow highlights, and long grey pants that bunch up around his shoes. His silver hair is thinning but still full. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Bonds: Adventurer, Family, Job. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Wilberforce, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)14 (+2) 8 (-1)11 (+0)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp. Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Stanley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with wide-brimmed hat. He has a very tight haircut. His thin eyebrows rest above his beady brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Wymar Stanley, Male Human Monk 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear tan pants and tee shirts. His skin is also unnaturally pale. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: A powerful slaver made him what he is. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice, Professionalism, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Trym Digby, Male Human Warlock 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)11 (+0) 12 (+1)5 (-3)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 50000 cp. Star rose quartz (50 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs


Gerard Burton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a blue wide-brimmed hat and blue clothes. He has moderate length chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Burton, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1800 sp. 1 Silk rope.


Social Check DCs

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