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Advanced [show]


William Hampton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He wears his black hair up. His eyes are green and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and a deep hatred of orcs

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

William Hampton, Male Human Adept 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Reynard Alby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with deerstalker hat. His auburn hair is matted, messy, and big. His eyes are amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: The child of a Engraver, who enjoyed hunting, Reynard was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Nature, Rich. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Reynard Alby, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Deception +0, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Gerard Hayley, Male Human [Permalink]

Personal [hide]

Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his hand crossbow. He has a penchant for wearing a ring with an oversized opal on his left hand. His brown hair is cut jaggedly and amateurishly. His fierce violet eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Barkeep, Gerard learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He became a Barkeep soon after.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and sabotage a competitor

Ideals: Opinionated. Bonds: Rich, Job, Slave. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Gerard Hayley, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 9 (-1)5 (-3)
Skills Deception -1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dean Yorke, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a kukri. He has a small bristly mustache and wavy red hair. His green eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with writing.

History: Born in the east to a Guard, Dean learned a great deal about his father's area of expertise. Dean was born on a far eastern island where he grew up under the tutelage of his father, an expert Guard. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business

Ideals: Artistic. Flaws: Disease. Bonds: Job, Immigrant, Enemies. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Dean Yorke, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 4 (-3)12 (+1) 10 (+0)8 (-1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Chad Marlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His golden hair is kept up in a ponytail inside a feathered hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother

Flaws: Shy, Selfish, Fearful. Bonds: Adventurer, Family. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Chad Marlee, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)9 (-1) 10 (+0)15 (+2)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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