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NPC Generator

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Advanced [show]


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bounty Hunter mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east; and he feels kind of lost in life

Ideals: Logical, Entrepeneur. Flaws: Depressed, Disease, Insane. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Ralf Nash, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears many layers of old clothing at all times. His hair is long and golden with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a Performer, his mother struggled to pay the bills. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Norman Marley, Male Human Paladin 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 68 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Black pearl (1500 gp). Rich purple corundum (1000 gp). Rose (40 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Lester, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tight fitting violet shirt and pants. His skin is also unnaturally pale. His tied-back hair is chestnut. His gray eyes peer out from beneath his deerstalker violet hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.

History: Gifted from a young age, Balimaar studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Balimaar Lester, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)11 (+0) 8 (-1)10 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hubert Richie, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has a moderate pudge and is not very fit. He wears his silver hair down. He has several tiny amethyst earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Adventurer and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Hubert Richie, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo York, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a pastel top hat and pastel clothes, he is not a threatening figure. His red hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and human compassion

Ideals: Pacifist. Flaws: Antagonistic, Racist. Bonds: Poor, Job. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Drogo York, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs

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