Godfrey Payton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy black suit. His golden hair is kept up in a ponytail inside a small hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Athletic, Professionalism. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1500 sp. Silver pearl (160 gp). Coral (160 gp).
Conrad Marston, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born several months after his mother was called into army service. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Extrovert, Optimist. Bonds: Attractive, Immigrant, Military. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 36000 sp.
Shane Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a tan costume with the symbols of the four houses of cards on his torso. He has a hunchback. His blonde hair is thinning but still full. He has green eyes and a tan hat with a white feather.
Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A powerful wizard made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and to unite with his sister
Flaws: Ugly, Shy. Bonds: Family, Mentor, Job. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 12000 sp. Cloth of gold vestments (160 gp). Old masterpiece painting (1200 gp). Embroidered and bejeweled glove (3000 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a yellow suit, grey shirt, and white tie. He has a penchant for wearing a ring with an oversized topaz on his right hand. His long silver hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: Frederick hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against drow.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies, Nature. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1400 sp. Amethyst (60 gp). Brown-green garnet (60 gp).
Robert Reed, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His chestnut hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 cp.
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