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Advanced [show]


Kody Reid, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a white coat. His skin is also unnaturally pale. His moppish black hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: Gifted from a young age, Kody studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Kody Reid, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Roger Windsor, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. He has a very tight haircut. He has amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He is frequently practicing swordplay.

History: Gifted from a young age, Roger studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Gifted. Bonds: Job, Military, Family. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Windsor, Male Human Barbarian 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item.


Social Check DCs


Charles Ainsworth, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Charles took refuge in the old dungeon and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Military, Nature. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Charles Ainsworth, Male Human Expert 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)19 (+4) 12 (+1)11 (+0)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common, Orc, Druidic, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Hunter Kinsley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.

History: Hunter was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and to be a sellsword again

Ideals: Pacifist. Flaws: Antagonistic, Racist. Bonds: Job, Family. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Hunter Kinsley, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)16 (+3) 10 (+0)8 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. 1 Thunderstones. 1 Thunderstones. 1 Antitoxin.


Social Check DCs


Frederick Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown broad hat and brown clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his brown hair down. His blue eyes peer out from beneath his broad brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Bonds: Rich, Nature. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Frederick Hamilton, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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