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Advanced [show]


Alex Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Graeme, Male Human Ranger 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)6 (-2) 14 (+2)6 (-2)
Skills Deception +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard York, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy pastel pantaloons and a yellow scarf. His hair is black and curly. He has a dull look in his blue eyes.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Extrovert. Bonds: Immigrant, Religious, Mentor, Family. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Everard York, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Jade (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His silver hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.

History: Trym was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: To reunite with his absent father.

Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Rich, Family. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Trym Blyth, Male Human Sorcerer 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 80 pp.


Social Check DCs


Trym Milton, Male Human [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his red robe. He has a penchant for wearing a ring with an oversized opal on his right hand. His chestnut hair is heavily combed to the right. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Trym Milton, Male Human Warrior 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 16 (+3)8 (-1)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Lapis lazuli (14 gp). Brown-green garnet (140 gp). Aquamarine (900 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. He has gleaming, smiling blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.

Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the east

Ideals: Joker, Entrepeneur. Flaws: PTSD, Insomniac. Bonds: Family. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Gomory Graeme, Male Human Warlock 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Brass mug with jade inlays (500 gp). Cloth of gold vestments (100 gp). Solid gold idol (300 gp).


Social Check DCs

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