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NPC Generator

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Advanced [show]


John England, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He keeps his long golden hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: Born to a Guard, his father struggled to pay the bills. While studying, he fell in love. They married and had a son. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Bonds: Adventurer, Poor, In love. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

John England, Male Human Barbarian 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Animal Trainer does. His long white hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Animal Trainer like his mother before him.

Motivation: He's repulsed by the PC; and to be a seamstress again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Slave. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Don Acton, Male Human Warlock 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 9 (-1)19 (+4)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp.


Social Check DCs


Roger Livingstone, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears a simple green robe with grey stripes complete with hood. His head has been shaved. His violet unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Roger Livingstone, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Alexandre Winchester, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His black hair, when down, is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and he is greedy

Ideals: Logical. Flaws: Ugly, Disease, Shy. Bonds: Rich, Guardian. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Alexandre Winchester, Male Human Bard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Morton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a large yellow jacket. His hair is cut close to his head. This hazel eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Laborer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Ideals: Joker. Bonds: Job, Mentor, Nature, Family. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Arnold Morton, Male Human Expert 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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