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Advanced [show]


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Everard Kelsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Westcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Barkeep. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Barkeep business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to unite with his sister

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Job, Family. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Patrick Westcott, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)18 (+4)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 16000 cp.


Social Check DCs


Jocelyn Dumph, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a grey tunic with pastel highlights, and long black pants that bunch up around his shoes. He wears his silver hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Ugly, Hedonist, Insane. Bonds: Rich. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Jocelyn Dumph, Male Human Monk 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills History +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Sylvan, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2

Possessions: 300 gp.


Social Check DCs


Ernest Cooper, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail, and his gloved hand is found clutching a hammer. With a patchy red beard and wild red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Flaws: Insane, Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Ernest Cooper, Male Human Sorcerer 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 200 gp. Freshwater pearl (11 gp). Coral (70 gp). Citrine (70 gp).


Social Check DCs


Rolf Middleton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He wears his brown hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Military, Slave. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Rolf Middleton, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. Iolite (20 gp). White pearl (80 gp). Moss agate (6 gp).


Social Check DCs

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