Anselm Shelley, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man tends to wear a black poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. His half smiles and brown eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.
History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic, Opinionated. Bonds: Attractive, Adventurer, Family. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Adam Clifton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His golden hair is long and unkept. His gray eyes peer out from beneath his top white hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.
History: He was born in the west, but his parents moved at a very young age to the north. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and doesn't want to be a fortune-teller and was forced into it by his family
Flaws: Ugly, Depressed, Lazy. Bonds: Immigrant, Family. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Gunter Marley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He keeps his brown hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the west. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult.
Ideals: Philantrophist. Flaws: Addict, Insane. Bonds: Job, Poor, Immigrant. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Light wooden shield.
Geoffrey Barton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large silver tufts of hair around his ears. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.
History: The child of western immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 9000 sp. Iolite (60 gp).
Trym Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey, dusty cloak. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.
Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his music dream.
Motivation: He's looking for his big break; and retire the richest man in the west
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Terran, Auran, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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