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Odo Thorpe, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Odo Thorpe, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 8 (-1)8 (-1)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Tourmaline (90 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Shane Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He is physically well-built. His silver hair is cut jaggedly and amateurishly. He is baby faced.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted arcane powers by his dying sister.

Motivation: To end his boredom; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Thorpe, Male Human Druid 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Godfrey Morley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man wears black leather gloves, a black jacket, and tight pants. He wears his auburn hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Godfrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Mundane. Bonds: Military. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Godfrey Morley, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He is bald on top and has large brown tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Nature, Family. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Anselm Kelsey, Male Human Rogue 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Simon Breeden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light blue in addition to tight pants. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the large cave and found the beat up crossbow and armor he uses now. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Simon Breeden, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)7 (-2) 9 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Pink pearl (100 gp). Tiger eye turquoise (13 gp). Black opal (400 gp).


Social Check DCs

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