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NPC Generator

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Advanced [show]


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He wears his chestnut hair down. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and expand his business

Ideals: Justice, Entrepeneur. Flaws: Mundane. Bonds: Rich, Job. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Dustin Westcott, Male Human Adept 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 40000 cp. 1 Good lock. 1 Magnifying glass.


Social Check DCs


Heward Westcott, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man wears a tan costume with the symbols of luck on his torso. He keeps his red hair in a flapper bob. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: To end his boredom.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Westcott, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 6 (-2)10 (+0)
Skills Performance +2
Senses Passive Perception 8
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 29000 sp. Azurite (12 gp). White pearl (120 gp). Coral (120 gp).


Social Check DCs


Chad Hale, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of magic around his neck, and a sickle on his belt, and a wedding ring on his left hand. His white hair is unkempt and raggedy. He has amber eyes and a white hat with a red feather.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Born to a Stableman, his father struggled to pay the bills. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Chad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: In love, Poor, Religious. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Chad Hale, Male Human Paladin 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Religion +6, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. His deerstalker hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Mentor, Military. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Bentley, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 12 (+1)7 (-2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Coral (80 gp).


Social Check DCs


Odo Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries scimitars. His white hair is still thick. His brown eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Odo's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Barlow, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Small steel mirror. 1 Silver holy symbol.


Social Check DCs

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