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Advanced [show]


Rolf Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple brown robe with grey stripes complete with hood. His chestnut hair is lengthy. His fierce gray eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Disciplined, Gifted, Fighting. Bonds: Nature. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Rolf Coombs, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is cut short with large spiked bangs in the front. His eyes are green and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Adventurer business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice, Entrepeneur. Flaws: Insane. Bonds: Rich, Job. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Gerard Roscoe, Male Human Adept 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 6 (-2)11 (+0)
Skills History +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his left hand. His red hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: In love, Poor. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Gerard Conway, Male Human Wizard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)7 (-2) 16 (+3)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Zircon (40 gp). Star ruby (1600 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Tindall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has black hair. His eyes are a pleasant blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Immigrant, Military. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Clerebold Tindall, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. Carnelian (30 gp). Chrysoberyl (110 gp). 1 Minor magic item.


Social Check DCs


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man prefers to wear red pants and tee shirts. His golden hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane, Hedonist. Bonds: Rich. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Kyle Milton, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 16000 cp.


Social Check DCs

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