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NPC Generator

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Advanced [show]


Alex Harley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He has hazel eyes.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and he desires power and/or immortality

Flaws: Impulsive. Bonds: Rich, Adventurer, Nature. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Alex Harley, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White opal (800 gp). Jade (130 gp). Deep green spinel (130 gp).


Social Check DCs


Trym Rowley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown shirt with thin white vertical stripes and green pants. His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Military, Rich. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Trym Rowley, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 7 (-2)15 (+2)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Robert Rylan, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He keeps his long white hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. He dropped out of school to support his sick mother, and resented it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Logical. Bonds: Attractive, Job, Family, Military. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Robert Rylan, Male Human Monk 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 800 gp. Deep green spinel (60 gp). Eye agate (14 gp). Brown-green garnet (60 gp).


Social Check DCs


Rolf Vance, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull red sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. With a patchy silver beard and wild silver hair. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a layabout and was forced into it by his family

Flaws: PTSD. Bonds: Guardian, Attractive, Immigrant, Family. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Rolf Vance, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Persuasion +0, Stealth +0
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 13000 cp.


Social Check DCs


Odo Nash, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mortician father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down

Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Odo Nash, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Druidic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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