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Advanced [show]


Patrick Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has blue eyes and a grey hat with a yellow feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: Patrick was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother.

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Hadleigh, Male Human Warrior 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 5 (-3)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp. Malachite (11 gp). Sardonyx (40 gp).


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his morningstar ready. His silver hair is braided into rings. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Tanner, who enjoyed hunting, Charles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Charles took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Nature. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Charles Milton, Male Human Monk 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Axton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and tan handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears a top hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Insane, Antagonistic, Addict. Bonds: Rich, Mentor. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Richard Axton, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Solomon Brent, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and tends to wear a black poncho over his likewise colored trousers and shirt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A powerful wizard made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a stableman again

Ideals: Persistence, Fighting. Flaws: PTSD. Bonds: Immigrant, Mentor. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Solomon Brent, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 16 (+3)17 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Miles Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. His red hair is braided into rings. His blue eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Bonds: Enemies, Adventurer, Family. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Miles Dalton, Male Human Druid 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)7 (-2) 16 (+3)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs

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