Simon Brent, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright blonde hair and a scraggly beard. His eyes are likewise amber.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Marshal, who enjoyed hunting, Simon was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: An old rival family wants him found; and revenge
Flaws: Hedonist. Bonds: Attractive, Nature, Enemies, Family. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Silver comb with moonstones (300 gp). Carved bone or ivory statuette (30 gp).
Lance Easton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white tunic with red highlights, and long brown pants that bunch up around his shoes. He has chestnut hair. His brown eyes peer out from beneath his small white hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Lance lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Flaws: PTSD. Bonds: Job, Military, Family, Enemies. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Kody Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a brown vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by beers. His hair is red and curly. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.
History: Kody was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He became a Blacksmith soon after.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean black cloak covering his clean studded leather. His chestnut hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 11th year, his parents were killed by a brigands raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against brigands; and wants to raise his children well
Flaws: Shy. Bonds: Rich, Enemies, Family. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gunter Wallace, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, blue, dusty cloak. He is muscular with a powerful set of arms. He wears a broad hat to cover his moderate length brown hair. He has gleaming, smiling green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
