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NPC Generator

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Advanced [show]


Miles Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. He has shaved his head bald. His amber eyes peer out from beneath his deerstalker green hat.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.

Motivation: He wants revenge against giants; and a deep hatred of giants

Ideals: Gifted. Bonds: Attractive, Enemies, Military, Mentor. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Miles Ramsey, Male Human Rogue 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 5 (-3)5 (-3)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1100 gp. Chrysoprase (60 gp). Pink diamond (2000 gp). Black star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Guy Dayton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy grey suit, and a wedding ring on his right hand. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and wishes to resurrect an old love

Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Attractive, In love, Mentor. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Guy Dayton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp. Moonstone (60 gp).


Social Check DCs


Roger Windsor, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male typically wears black cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his brown hair. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. In his 18th year, his parents were killed by a dire rats raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Flaws: Terse. Bonds: Attractive, Slave, Nature, Enemies. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Roger Windsor, Male Human Adept 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 12000 sp. Violet garnet (900 gp). Blue quartz (11 gp). Sard (70 gp).


Social Check DCs


Arnold Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a long silver beard with little hanging trinkets. His brown eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of eastern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern.

Flaws: Shy, Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Arnold Pinkerton, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 6 (-2)13 (+1)
Skills Medicine +0, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: Aquamarine (200 gp). Tourmaline (50 gp). Aquamarine (200 gp).


Social Check DCs


Ernest Van Es, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He wears a deerstalker hat to cover his moderate length silver hair. His eyes are gray and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has achieved small success as a Apothecary.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker. Bonds: Attractive, Job, Poor, Nature. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Van Es, Male Human Warrior 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 30 pp.


Social Check DCs

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