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NPC Generator

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Advanced [show]


Hubert England, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. He carries with him a set of swords on his belt, each one with a amber on the hilt. He wears a colorful flower in his golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Hubert England, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp.


Social Check DCs


Robert Allerton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His black hair is singed and shortened. His eyes are a pleasant gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.

History: Robert was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Passionate, Persistence. Flaws: Ugly, Lazy. Bonds: Adventurer, Enemies. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Robert Allerton, Male Human Cleric 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)17 (+3) 8 (-1)9 (-1)
Skills History +6, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Terran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Everard Remington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His tied-back hair is blonde. He has brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Now he works as a writing tutor during his time off.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Professionalism, Justice. Bonds: Mentor, Attractive. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Remington, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 11 (+0)16 (+3)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Lewis Reed, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He wears his chestnut hair down. His half smiles and amber eyes are beguiling and draw you in.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Locksmith, but he got bored and became a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and human compassion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Lewis Reed, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 4000 cp. Rhodochrosite (12 gp). Rose (40 gp).


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a blue and brown robe with the hood down. He has a long black beard with little hanging trinkets. His eyes are gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great joy in being the best Stableman in town.

History: He was born in the south, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants his loneliness to end; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Justice. Bonds: Job, Immigrant, Poor, Has a crush. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Gentry, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 7 (-2)12 (+1)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. Blue star sapphire (600 gp). Obsidian (10 gp). Hematite (10 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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