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NPC Generator

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Advanced [show]


Theodoric Lindsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in brown turtlenecks beneath a red coat with black slacks. His brown hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life

Flaws: Ugly, Depressed, Addict. Bonds: Poor, Religious. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Lindsey, Male Human Druid 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)15 (+2) 10 (+0)14 (+2)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Gerard Stratford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely pastel suit with brown socks and a vest with buckled shoes. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, Racist. Bonds: Rich. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Gerard Stratford, Male Human Ranger 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports pastel clothing, slightly heavier than average wear. He is an epitome of beauty. He has a brown handlebar mustache and slicked back brown hair. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his mother was called into army service. Cursed with a spirit at a very young age, Kody has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to reunite with his old friends

Flaws: Disease. Bonds: Attractive, Military, Adventurer, Job. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Kody Cornish, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 4 (-3)15 (+2)
Skills History +4, Survival -1
Senses Passive Perception 7
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Coral (140 gp). Malachite (16 gp). Golden pearl (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Rylan, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He tends to wear a grey poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a scimitar. His golden hair is cut short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, John took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.

Motivation: His religion dominates his actions; and many orcs want him driven away

Ideals: Gifted, Artistic. Flaws: Addict, Shy. Bonds: Religious. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

John Rylan, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp. Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long tan pants that bunch up around his shoes. He carries a battered sword and tarnished quarterstaff as well. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Dilettante profession.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: To end his boredom; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Terse, Mundane. Bonds: Job, Nature, Family. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Geoffrey Axton, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs

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