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Advanced [show]


Roland Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered whip and tarnished scimitar as well. His white hair is styled in orderly dreadlocks. He is baby faced.

Personality: Aggressive, abrasive, and angry, Roland embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Military, Immigrant. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Sherwood, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Bertram Home, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he tends to wear a large yellow jacket. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Slave, Military, Family. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Home, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Red-brown spinel (100 gp). Jet (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Barkeep. He has a very tight haircut. His eyes are blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Slave Trader, who enjoyed hunting, William was taken on many hunting expeditions. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Nature, Rich. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

William Huckabee, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 17 (+3)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Rolf Cotton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries nunchakus. His white hair is singed and shortened. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Rolf studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Rolf Cotton, Male Human Wizard 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 900 gp. Violet garnet (700 gp). Aquamarine (700 gp). Jet (110 gp). Brown-green garnet (110 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Northcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His black hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated, Joker. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Gerard Northcott, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 30000 cp. Chrysoberyl (140 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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