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NPC Generator

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Advanced [show]


Ernest Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He has styled his red hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Entrepeneur. Bonds: Attractive, Religious, Military, Adventurer. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Ernest Ramsey, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 2 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Nicholas Hackney, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his right side. His red hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He struck the Barkeep job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Attractive, Slave, Nature, Job, Family. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Nicholas Hackney, Male Human Rogue 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: Alexandrite (1400 gp). Eye agate (5 gp).


Social Check DCs


Drogo Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears grey cloth garments or leather armor. He wears his golden hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Greedy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Drogo Stanton, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)7 (-2) 9 (-1)16 (+3)
Skills Deception +5, History +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp. Coral (160 gp). Alexandrite (900 gp).


Social Check DCs


Lance Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Religious. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Lance Dudley, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Solomon Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tan leather gloves, a tan jacket, and tight pants. His golden hair is matted, messy, and big. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful necromancer made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To prove his worth to the world; and his religion dominates his actions

Flaws: Ugly, Mundane, Impulsive. Bonds: Mentor, Religious. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Solomon Kensley, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 23000 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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