Wymar Thackeray, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His blonde hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He is greedy.
Ideals: Justice, Fighting, Artistic. Bonds: Rich. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Jocelyn Sutton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his grey robe and has his shortspear always slung over his shoulder. His hair is long and brown with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He is an amazing painter.
History: Born in the east his family was never financially stable. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 23000 cp. 4 Tanglefoot bags. 2 Alchemist’s fire.
Aldous Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the south to a Actor, Aldous learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and sabotage a competitor
Flaws: Ugly. Bonds: Poor, Job, In love, Nature, Family. Occupation: Actor
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1600 sp. Moss agate (6 gp). Silver pearl (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Raymond Braxton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His hair, while still mostly chestnut, has prominent grey streaks. He has a dull look in his brown eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and a need for knowledge about a nearby landmark
Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant, In love. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Half-Plate.
Theodoric Halsey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan coat over a violet low-cut shirt, and a broad hat upon his head. He sports a flattop hair cut. He has a dull look in his amber eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Immigrant, Slave. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Deep blue spinel (1100 gp). Black star sapphire (800 gp). Amethyst (150 gp). 1 Minor magic item.
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