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Advanced [show]


Peter Langley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Peter Langley, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 43000 sp. 2 Acid flasks. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and his religion dominates his actions

Ideals: Passionate. Flaws: Insomniac. Bonds: Adventurer, Military, Has a crush, Religious. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Thomas Windsor, Male Human Druid 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 sp. Moss agate (7 gp). Aquamarine (500 gp). Blue sapphire (1200 gp). Alexandrite (500 gp).


Social Check DCs


Wymar Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His golden hair is cut short. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the north his family was never financially stable. One day when Wymar was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Wymar was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Mortician and was forced into it by his family.

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Family, Poor. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Wymar Marley, Male Human Commoner 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. His violet unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful slaver made him what he is. A few years later when the west was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's repulsed by the PC; and to pay off his debts

Flaws: Disease, Antagonistic, Secretive. Bonds: Immigrant, Mentor. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Nicholas Mitchell, Male Human Bard 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 11 (+0)17 (+3)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Emsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. His hair is auburn, silky, and of moderate length. His violet unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with lycanthropy at a very young age, Jocelyn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Immigrant, Mentor. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Jocelyn Emsworth, Male Human Monk 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)16 (+3) 13 (+1)18 (+4)
Skills Arcana +6, Deception +7
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Giant
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (1400 gp). Hematite (4 gp). Black pearl (1400 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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