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NPC Generator

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Advanced [show]


Nicholas Melancon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is renowned for his bright blue suits and hats. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 13 years.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Nicholas Melancon, Male Human Wizard 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Athletics +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp.


Social Check DCs


Nicholas Kenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. Nicholas was born on a far northern desert where he grew up under the tutelage of his father, an expert Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He is content; and further expansion of business

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Nature, Immigrant. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Nicholas Kenley, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a blue low-cut shirt, and a feathered hat upon his head. He has a slight overbite and is overall scrawny. His black hair is smooth and relatively long. He has gray eyes and a red hat with a blue feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Cartwright, Norman learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Joker, Justice, Athletic. Bonds: Job, Guardian. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Norman Yeardley, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp.


Social Check DCs


Richard Altham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey costume with the symbols of magic on his torso. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Richard Altham, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He keeps his white hair in a flapper bob. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Attractive, Enemies, Nature, Poor, Adventurer. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Theobald Dumph, Male Human Warrior 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Deep green spinel (120 gp). 1 Minor magic item.


Social Check DCs

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