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NPC Generator

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Advanced [show]


Peter Van Es, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Peter studied abroad. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Peter Van Es, Male Human Rogue 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 8 (-1)7 (-2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Golden circlet with four aquamarines (2000 gp). Solid gold idol (1200 gp).


Social Check DCs


Gunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear tan pants and tee shirts. His red hair is greasy and uncared for. His eyes are brown and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Nature. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Gunter Wentworth, Male Human Expert 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial, Abyssal, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Adam Warwick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Impulsive, Insane. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Adam Warwick, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


Don Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin green vertical stripes and blue pants. He carries a battered dagger and tarnished hammer as well. His blonde hair has been sun bleached extensively. His blue eyes peer out from beneath his top brown hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Born to a Locksmith, his mother struggled to pay the bills. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Poor. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Don Hamilton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +6, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (400 gp). 1 Minor magic item.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his golden hair well, parting it to the right. His green eyes lackadaisically let the world flow into them.

Personality: This man loves singing and to teach people singing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gerald was born in the east. At a young age he loved to build and create. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Artistic, Persistence. Bonds: Adventurer, Military. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Dumph, Male Human Druid 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 50 pp.


Social Check DCs

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