Tim Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the sun god around his neck, and a sword on his belt. His black hair has been sun bleached extensively. His eyes are a pleasant blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: He was born in a small island village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Tim's homeland. Tim decided to take the middle way and become a bodyguard. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Gifted. Bonds: Nature, Immigrant. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Arnold Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is black and curly. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He then took over the family business and is one of the better Layabout for hire.
Motivation: Sabotage a competitor.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Poor. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp. 1 Masterwork Uncommon Weapon.
Nicholas Richie, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He carries a battered axe and tarnished falchion as well. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.
History: Nicholas was born in the north. At a young age he loved to build and create. A gifted student he started as a Gardener, but he got bored and became a Locksmith. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 8 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 5 (-3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Eye agate (12 gp). Moss agate (12 gp). Jasper (60 gp). Amethyst (40 gp).
Manfred Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with blue and black striped suspenders. He wears various colorful collared shirts. He is physically well-built. His black hair is lengthy. His brown eyes peer out from beneath his broad grey hat.
Personality: This man loves poetry and to teach people poetry more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up work as a Sailor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Ideals: Artistic. Flaws: PTSD, Fearful. Bonds: Job, Nature. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 200 gp. Aquamarine (1000 gp).
Tim Deighton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair and beard is wavy and long. He has gleaming, smiling green eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends.
Ideals: Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 5 (-3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Solid gold idol (300 gp). Brass mug with jade inlays (600 gp). A delicate brass dragon egg (20 gp).
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