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NPC Generator

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Advanced [show]


Kody Addington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Bonds: Rich, Immigrant, Attractive, Mentor. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Kody Addington, Male Human Warrior 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 12 (+1)8 (-1)
Skills Intimidation +2, Religion +6
Senses Passive Perception 11
Languages Common, Goblin, Giant, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Jeweled gold crown (2000 gp). Silver ewer (30 gp). 1 Minor magic item.


Social Check DCs


Cory Shelley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, black, dusty cloak. His red hair is long and unkept. He wears a mask on his face.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: Cory hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Cory Shelley, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)13 (+1) 16 (+3)9 (-1)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp.


Social Check DCs


Geoffrey Payton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown costume with the symbols of strength on his torso and is in decent physical shape. His hair is silver and very short. His hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Insomniac, Addict. Bonds: Military, Job. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Payton, Male Human Expert 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Terran, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 40 pp. Amethyst (70 gp). 1 Minor magic item.


Social Check DCs


Clerebold Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is smooth and relatively long. He has several tiny amber earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Rich. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Clerebold Hadley, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright blue suits and hats. His brown hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wants his loneliness to end

Ideals: Persistence. Bonds: Has a crush, Job, Enemies. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Gerard Byron, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp. Black pearl (200 gp). Alexandrite (200 gp). Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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