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NPC Generator

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Advanced [show]


Thomas Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His black hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is a Yochlol in disguise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Adventurer, In love. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Thomas Berkeley, Male Human Adept 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp).


Social Check DCs


Ralf Fulton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he is wearing colorful clothing, dressed as a Adventurer. He is bald on top and has large white tufts of hair around his ears. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of goblins once and for all.

History: Ralf hails from a village terrorized by goblins. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Mundane. Bonds: Enemies, Nature, Immigrant, Religious. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Ralf Fulton, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Pink pearl (120 gp). 1 Minor magic item.


Social Check DCs


Tim Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting tan shirt and pants. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: Tim was born with his mother's beautiful face. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Tim's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Extrovert, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Tim Altham, Male Human Warrior 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a blue wide-brimmed hat and blue clothes. He is physically well-built. His red hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Immigrant, Slave. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Lance Hartford, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Ernest Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin grey vertical stripes and white pants. He has a slight overbite and is overall scrawny. He has a white handlebar mustache and slicked back white hair. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Ernest Tattersall, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)18 (+4)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 2000 sp.


Social Check DCs

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