Gomory Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long auburn hair kept up in a rat tail. His eyes are blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of northern immigrants he idolized his mother. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Adventurer, Immigrant. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Star ruby (900 gp). Black pearl (1000 gp). Eye agate (5 gp). 1 Minor magic item.
Balimaar Bentham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Mortician does. His golden hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Mortician, Balimaar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and expand his business
Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 cp.
Miles Camden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a brown tunic with grey highlights, and long pastel pants that bunch up around his shoes. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes are passionate and lively.
Personality: He never swears and excessively uses polite adverbs when speaking. Miles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a desert tribe. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and expand his business
Ideals: Optimist. Bonds: Family, Nature, Job, Enemies. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Dustin Home, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with broad hat. He has wavy black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a island tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Goblin
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 33000 sp.
Gilbert Reid, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and is renowned for his bright grey suits and hats. His left hand appears badly burned and disfigured. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Barrister and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Gifted, Entrepeneur. Flaws: Shy, Racist. Bonds: Job. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jasper (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
