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NPC Generator

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Advanced [show]


Gerard Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the north. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Clinton, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Gomory Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His blonde hair is smooth and relatively long. His eyes are amber and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Tinley, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hunter Rutherford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in black turtlenecks beneath a brown coat with white slacks, and a wedding ring on his right hand. He has a long silver beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Hunter studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: In love, Job. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Hunter Rutherford, Male Human Commoner 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He is physically well-built. His white hair is styled in orderly dreadlocks. This blue eyed easterner is not easily forgotten.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shepherd mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Reynard Dayton, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white costume with the symbols of the four houses of cards on his torso. He keeps his blonde hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gunter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Scribe has made it difficult for him to sleep.

Motivation: Retire the richest man in the east; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Philantrophist, Entrepeneur. Flaws: Greedy, Insomniac. Bonds: Job. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Gunter Dalton, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 80 pp.


Social Check DCs

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