Trym Huckabee, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Tailor. His blonde hair is still thick. His eyes, though not visible through his cowl, are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Trym studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Mundane, Addict. Bonds: Job, Rich. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +2
Possessions: 5000 sp.
Ralf Davenport, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is dressed in an above average manner, and his gloved hand is found clutching a hammer. His chestnut hair is smooth and relatively long. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the east, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.
Motivation: To reunite with his old friends; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp.
Thomas Ryland, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is smooth and relatively long. His blue eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: He has decided he is irredeemable; and wants his loneliness to end
Ideals: Justice, Professionalism. Bonds: Attractive, Mentor. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp.
Roger Warwick, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long white beard, and similarly colored long hair. His green eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life.
Ideals: Pacifist. Flaws: Impulsive, Depressed. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 6 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1400 gp. Golden circlet with four aquamarines (3000 gp).
Gerald Watson, Male Human [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. He has a very tight haircut. His violet unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He works hard and plays hard.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and a strong sense of loyalty to human people
Flaws: Disease, Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10 pp. Rock crystal (30 gp).
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