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NPC Generator

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Advanced [show]


Richard Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple white robe with tan stripes complete with hood. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Barrister, but he got bored and became a Dyer. He was granted necromantic powers by his dying brother.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Job, Adventurer. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Richard Allerton, Male Human Druid 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)8 (-1) 10 (+0)10 (+0)
Skills Nature +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp.


Social Check DCs


Justin Hamilton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Assassin in town.

History: He was raised by priests from a young age. He worked as a nervous Assassin and found it very stressful. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Justin Hamilton, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item.


Social Check DCs


Robert Elton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears light armors faded through time and improper care. His silver hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He feeds upon the attention of others.

History: He got into the Blacksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Sabotage a competitor; and expand his business

Bonds: Guardian, Attractive, Job. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Elton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. He wears a broad hat to cover his moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Miller business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Miller.

Motivation: Wants his loneliness to end; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Job, Mentor, Has a crush. Occupation: Miller

Voice: Whispers

Attributes [hide]

Aldous Kent, Male Human Sorcerer 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 170 pp. Black star sapphire (1400 gp). Fiery yellow corundum (1400 gp). Black pearl (1200 gp). Red garnet (150 gp).


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. He carries a battered monstrous two handed axe and tarnished crossbow as well. He wears a deerstalker hat to cover his moderate length chestnut hair. His gray eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gomory was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Military, Attractive, Slave. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Gomory Ramsay, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp. Hematite (13 gp).


Social Check DCs

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