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Advanced [show]


Chad Appleton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Apothecary does. His hair is always cut to a buzz. His eyes are violet and catlike.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against illithids; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Fighting. Bonds: Job, Enemies, Rich. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Chad Appleton, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Rock crystal (60 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black leather gloves, a black jacket, and tight pants. He wears his silver hair up in a very large beehive style do. He has several tiny ruby earrings on each ear.

Personality: Eccentric and domineering, John will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

John Harrington, Male Human Bard 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 18 (+4)8 (-1)
Skills Athletics +4, History +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Rutland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his left hand. His blonde hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy.

Ideals: Justice, Extrovert. Bonds: In love, Rich. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Rutland, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Shy. Bonds: Attractive, Immigrant, Mentor. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Bertram Marlowe, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Everard Alby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His hair is golden and curly. His eyes, though not visible through his cowl, are hazel.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Everard Alby, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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